Panzer Dragoon (video Game)
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is a 1995
rail shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
game for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
, published by Sega and developed by Sega's
Team Andromeda or Sega Sports R&D is a defunct development division of the Japanese video game company Sega. It was previously known as Smilebit, one of nine semi-autonomous studios which Sega established in 2000. Smilebit was previously known as R&D6 or AM6 w ...
studio. It is the first game in the ''
Panzer Dragoon ''Panzer Dragoon'' is a series of video games by Sega. The first three games were developed in the 1990s by Sega's Team Andromeda for the Sega Saturn. The fourth, ''Panzer Dragoon Orta'' (2002), was developed by Sega's Smilebit team for the Xbox ...
'' series. The game follows hunter Keil Fluge, who becomes the rider of a powerful dragon. The player moves an aiming
reticle A reticle, or reticule also known as a graticule, is a pattern of fine lines or markings built into the eyepiece of an optical device such as a telescopic sight, spotting scope, theodolite, optical microscope or the screen of an oscilloscope, ...
(representing the dragon's laser and Kyle's gun) and shoots enemies while the dragon flies through 3D environments on a predetermined track. As one of six games available at the Sega Saturn's surprise North American launch, ''Panzer Dragoon'' was the first game created by Team Andromeda. It was also the directorial debut of
Yukio Futatsugi is a Japanese video game developer. His work includes leading the teams which created Sega Saturn games ''Panzer Dragoon'', ''Panzer Dragoon II Zwei'', and ''Panzer Dragoon Saga'', and Xbox title ''Phantom Dust''. He is the co-founder of video ...
, who was 25 years old at the time of release. ''Panzer Dragoon'' received positive reviews in 1995 and in retrospective coverage. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' named it game of the month and the best Saturn game of the year, and named it the 140th best game of all time in 2006. In particular, its art direction and
post-apocalyptic Apocalyptic and post-apocalyptic fiction is a subgenre of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astro ...
universe gained acclaim. ''Panzer Dragoon'' was ported to
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and
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
, and was followed by ''
Panzer Dragoon II Zwei ''Panzer Dragoon II Zwei'' is a 1996 rail shooter developed by Team Andromeda and published by Sega for the Sega Saturn. The second entry in the ''Panzer Dragoon'' series and a prequel to the Panzer Dragoon (video game), original game, the story ...
'' (1996) and ''
Panzer Dragoon Saga ''Panzer Dragoon Saga'', known in Japan as is a 1998 role-playing video game developed by Team Andromeda and published by Sega for the Sega Saturn. The third in the ''Panzer Dragoon'' series, it replaced the games' rail shooter gameplay with ...
'' (1998) for Saturn and ''
Panzer Dragoon Orta is a rail shooter developed by Smilebit and published by Sega for the Xbox. The fourth entry in the ''Panzer Dragoon'' series, it was released in Japan in 2002 and in North America and Europe in 2003. The story follows a girl, Orta, who is freed ...
'' (2002) for Xbox, which includes the original ''Panzer Dragoon'' as a bonus feature. A
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
of ''Panzer Dragoon'' was developed by MegaPixel Studio and published by Forever Entertainment in 2020 for
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,
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, Windows,
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,
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and
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.


Gameplay

''Panzer Dragoon'' spans six levels, each lasting about five minutes, with a variety of boss battles. Over the course of the game, the plot is revealed through
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s using the game's own graphic engine. Gameplay consists of a player controlling a flying dragon and his rider through an aiming
reticle A reticle, or reticule also known as a graticule, is a pattern of fine lines or markings built into the eyepiece of an optical device such as a telescopic sight, spotting scope, theodolite, optical microscope or the screen of an oscilloscope, ...
that can be moved over the whole screen with the
D-pad A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vid ...
; the player must shoot a variety of enemies (ranging from machines to monsters) in a 3D post-apocalyptic fantasy environment of barren landscapes and mysterious ruins of a fallen civilization. Progression through the levels is made at a predetermined pace, as the player is constantly set along a rail of gameplay. The only time the game pauses is during
boss battle In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that ...
s. The field of vision can be directed with the aiming reticle on the x and y-axis, but the overall direction of travel is predetermined. The dragon follows the reticle movements, allowing the player to avoid enemy projectiles and obstacles. The player has a full, 360-degree field of view, and can quickly look left, right, forward, and behind the dragon. Enemies come from all directions, varying in size and health, and also appear on an on-screen radar that monitors the dragon's surroundings. Two weapons are available: the rider's handgun, which can be fired with a single button press when an enemy enters the aiming reticle, and the homing laser fired by the dragon, which can lock on up to eight enemies by moving the reticle over them while holding down the fire button. Some situations with many enemies on screen require the use of the lock-on laser, while in others, quick gunshots to weak spots will prove more efficient.


Plot

In the distant future, thousands of years after a great war between humans and their biologically engineered weapons, humans live in everything from small tribes to large nations. One nation, the Empire, has discovered a black tower in the middle of a lake near their capital, which gave them access to large amounts of ancient weapons which they used to beat back and control the ever present monsters in the world. The Imperials were corrupted by this power and became conquerors of others as opposed to liberators from a violent world. The introduction movie opens with the protagonist, Keil Fluge (unnamed in the North American version), hunting in a canyon. After seeing an Imperial flying battleship in the sky, he is attacked by two creatures and chases one of them to a large, ancient complex built directly into the rock. He explores the ruin, and sees relics of old technology still hanging from the ceilings. Another gigantic creature suddenly attacks him, and though his weapon is useless against the armored creature, a rumbling triggers a cave in, which crushes the monster and saves Keil. From the newly created hole, an armored, blue dragon flies down the cavern with a rider across its shoulders, being chased by an even bigger black dragon as the cavern is destroyed in an explosion. Regaining consciousness outside, Keil sees the two dragons locked in combat in the air before him. Dodging a blast from the black dragon, the blue dragon's rider is then hit by single shot to the chest, and the black dragon flies away. The blue dragon flies towards Keil. A psychic connection is made between the rider and Keil, who is told not to let the black dragon reach the black tower. The rider then dies and Keil picks up his fallen gun, climbs atop the dragon and flies away, determined to finish the rider's quest. During the first level of the game, Keil and his dragon fly through a drowned city, where they encounter a small Imperial patrol ship. That ship sends a report to a large fleet of ships flying above the clouds. It is revealed that the Imperial forces are specifically searching for the blue dragon. The second level is a desert, where Keil and the dragon encounter gigantic worm-like creatures. At the stormy edge of the desert, they are confronted by the Black Dragon, which is defeated and speeds away. The third level is a mountainous landscape at night-time where Keil and the dragon get reacquainted with the Imperial forces, which were exploring ancient ruins. These encounters illustrate the ongoing conflict between the Imperial forces and the ancient machines and creatures. The fourth level is an ancient facility in which Keil and the dragon are pursued by both Imperial airships and cybernetic sentinels left behind by the ancient civilization. During the fifth level, they defeat a large armada of the most powerful Imperial ships over a forested area. A cutscene then shows a fleet of dragon-like creatures coming out of the tower to attack the Imperial forces. The sixth level features the black dragon and Keil racing through the battle-scarred Imperial capital. During this, they are both waylaid by the creatures and machines seen attacking the Imperial fleet around the tower while also being fired on by Imperial defenses. The black dragon then reaches the Tower and is mutated into a gigantic super-dragon and begins a climactic battle with Keil and the blue dragon, after which the black dragon is defeated and falls into the ocean. In the ending cutscene, Keil and the dragon enter the tower. While traveling down a long corridor, the dragon surrounds Keil in a force field, lifting him from the saddle and suspending him in the hallway. Keil watches as the dragon continues on to the core of the tower, then a blinding light is seen and the tower explodes. Keil wakes up some time later in a desert area abutting the ocean. Looking down, he sees the foot prints of the blue dragon around him, indicating that after the explosion, the dragon carried him to safety and flew away.


Development

''Panzer Dragoon'' was created in the early 1990s as the Japanese video game company
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
was preparing to release its
Saturn Saturn is the sixth planet from the Sun and the second-largest in the Solar System, after Jupiter. It is a gas giant with an average radius of about nine and a half times that of Earth. It has only one-eighth the average density of Earth; h ...
console. In 1993, as the Saturn lacked third-party games, Sega asked its developers for game ideas; according to art director Manabu Kusunoki, Sega asked for shooting game ideas to add variety to the Saturn's launch library. Twenty-three-year-old Yukio Futatsugi, who had joined Sega only two years before, proposed several concepts, including ''Panzer Dragoon''. Futatsugi became the head of
Team Andromeda or Sega Sports R&D is a defunct development division of the Japanese video game company Sega. It was previously known as Smilebit, one of nine semi-autonomous studios which Sega established in 2000. Smilebit was previously known as R&D6 or AM6 w ...
, a development team that Sega assembled for the project in early 1994 and was built around the duo formed by Futatsugi and Kusunoki. Development lasted almost a year, with a staff of 15. The project was designed as arcade-style, as core members of the team like Kusunoki came from Sega's
arcade Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * ...
department. Team Andromeda wanted to create a fully 3D arcade game, having worked on similar games such as ''
Out Run (also stylized as ''OutRun'') is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi (comp ...
'' which were not truly 3D. With influences including ''
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but techni ...
'', ''
Starblade is a 1991 3D rail shooter arcade game developed and published by Namco. Controlling the starfighter FX-01 "GeoSword" from a first-person perspective, the player is tasked with eliminating the Unknown Intelligent Mechanized Species (UIMS) before t ...
'', ''
Star Fox is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagoni ...
'', and ''
RayForce is a vertically scrolling shooter by Taito for the Taito F3 arcade hardware and released in 1994. It was ported to the Sega Saturn in 1995, Microsoft Windows in 1997, then rereleased for iOS in 2012 and Android in 2017. Due to trademark probl ...
'', the project became a 3D
rail shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
. Usually, in 3D shooters, the player rides a 3D object like a jet fighter or a tank. Futatsugi and Kusunoki decided it would be more original for the player to ride an armored dragon, a living creature which would also allow for richer animations. The game's name originates from its original concept, referred to as "armored dragon" (''kiko-ryu'' in Japanese), but Futatsugi, feeling that this was too bland, decided to translate it to
German German(s) may refer to: * Germany (of or related to) **Germania (historical use) * Germans, citizens of Germany, people of German ancestry, or native speakers of the German language ** For citizens of Germany, see also German nationality law **Ger ...
. With this basic concept in mind, the creators had 3 months to define a visual identity and a setting for their game, prior to development. The game would be set in a post-apocalyptic science fantasy world, featuring ruins and relics of a fallen civilization with mankind rebuilding itself while surviving, enduring and so forth in that era of perdition. A theme presented in many
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
series at that time. Futatsugi was particularly influenced by one of his childhood readings, ''
The Long Afternoon of Earth ''Hothouse'' is a 1962 science fiction novel by British writer Brian Aldiss, composed of five novelettes that were originally serialised in ''The Magazine of Fantasy & Science Fiction'' in 1961. In the US, an abridged version was published as ...
'', a science-fiction novel by
Brian Aldiss Brian Wilson Aldiss (; 18 August 1925 – 19 August 2017) was an English writer, artist, and anthology editor, best known for science fiction novels and short stories. His byline reads either Brian W. Aldiss or simply Brian Aldiss, except for ...
, in which one side of the earth became perpetually hot, the other perpetually cold. The first presentation video featured a green dragon, in line with traditional
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an/
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depictions, however the team quickly decided to change it and make it "more sci-fi". In order for the dragon to be more original, it was made blue and covered in a white, bone-like armor. The dragon was supposed to come from the ancient times, so ruins and ancient flying technology also featured this white, shell-like material. The overall fantasy look of the game's world, which mixed natural and technological elements, was also chosen in order to set it apart from classic science-fiction 3D games of the time. This world, as well as dragon and character designs, were mainly the work of Manabu Kusunoki, who took inspiration from various sources, including anime and manga, and who pushed the art direction toward a more Turkish/ Ottoman style to avoid the European aesthetics of the early presentation video. Critics have noted similarities with the works of French artist Moebius (notably his comic book ''
Arzach ''Arzach'' () is a comic book collection of four wordless short stories by artist/author Jean 'Moebius' Giraud, which were originally published in the French sci-fi/fantasy comics magazine '' Métal Hurlant''. The stories follow Arzach, a silent ...
'',) of whom Kusunoki was a fan, as well as with
Hayao Miyazaki is a Japanese animator, director, producer, screenwriter, author, and manga artist. A co-founder of Studio Ghibli, he has attained international acclaim as a masterful storyteller and creator of Japanese animated feature films, and is widel ...
's '' Nausicaa of the Valley of the Wind'', and
David Lynch David Keith Lynch (born January 20, 1946) is an American filmmaker, visual artist and actor. A recipient of an Academy Honorary Award in 2019, Lynch has received three Academy Award nominations for Best Director, and the César Award for Be ...
's ''
Dune A dune is a landform composed of wind- or water-driven sand. It typically takes the form of a mound, ridge, or hill. An area with dunes is called a dune system or a dune complex. A large dune complex is called a dune field, while broad, f ...
'' movie. Kentaro Yoshida, texturing and modeling artist, described the creation process as similar in style to ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'', in that it "made an unearthly world appear so real". Takashi Iwade, in charge of the opening cutscene and character models, designed the enemies using a lot of various influences: "I got inspiration from antique clocks and various industrial products from the era of the industrial revolution for mechanics, and myriapods, marine mollusks, ammonite, and a rusty fishing boat for creatures when I started thinking of the original battleship". The team wanted a famous artist to make the game's cover art. Manabu Kusunoki suggested Moebius, who accepted, and the team sent him designs that he was to interpret. The resulting illustration was used as the cover art for the Japanese release of the game. The Saturn's hardware was new to the team, and it was their first attempt at creating an original environment. It was also Futatsugi's first year working as a full developer at Sega, so he was only able to do simple things while having a clear vision of what he wanted, which helped him to keep the overall style pure, with stark and minimalist cutscenes. Similarly, Iwade kept the enemies easy to understand visually, with simple shapes, and this overall simple style ended up fitting well with the Saturn's hardware. Then, Team Andromeda set to work on elaborating an extensive back story, and Futatsugi, to be original and to avoid using Japanese or English, went so far as to create a new language for the game: a mix of Ancient Greek, Latin and Russian. This was apparently inspired by the anime ''
The Wings of Honneamise ''The'' () is a grammatical Article (grammar), article in English language, English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite ...
'', of which team members were fans and which also features an invented language. After the story and art were established, the team set to work on the graphics. Working on new hardware proved difficult for the young team, and the game ended up missing the initial deadline given by Sega, which was the Saturn Japanese launch on November 1994. One of the problems was that the Saturn hardware was only finalized in mid-1994, and without actual Saturn prototype to test their progress, the programmers initially had to work with hypothetical hardware performance. Team Andromeda created its own
graphics library A graphics library is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks. This can be done purely in software and runn ...
and mapping tools instead of using Sega's, in order to make the most of their first game on the new system. The game's graphics and cutscenes were done with
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, and the 3D elements were programmed on
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workstations using
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
. The programmers were eventually able to transition to the
debug In computer programming and software development, debugging is the process of finding and resolving '' bugs'' (defects or problems that prevent correct operation) within computer programs, software, or systems. Debugging tactics can involve int ...
Saturn they had received, but the process was difficult and the game had a very low
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ca ...
at first, before it increased to approx. 20 FPS. The six levels of ''Panzer Dragoon'' are barren landscapes with ancient ruins, which is consistent with the "simple" style appropriate for the Saturn. The first two levels that the team programmed, a desert (level 2) and a forest (level 5), did not have any objects or anything besides sand and forest effects, again because the team was unsure how far the hardware could be pushed. Keeping CPU limitations in mind, simple tornado effects were added to level 2, so that it did not look too bland. Work on the soundtrack began after completion of the game, similar to the way movie soundtracks are made. The idea was to create music that would specifically reflect each level art-style and events. As the game had an "on rail" progression system, the developers knew exactly where the player would be at any given time, so they showed videos to the composer and asked him to write specifically timed pieces that would match the player's progression in each level. The soundtrack was outsourced to Yoshitaka Azuma, who was composing music for
NHK , also known as NHK, is a Japanese public broadcaster. NHK, which has always been known by this romanized initialism in Japanese, is a statutory corporation funded by viewers' payments of a television license fee. NHK operates two terrestr ...
TV programs at that time. The music of ''Panzer Dragoon'' is a mix between
orchestra An orchestra (; ) is a large instrumental ensemble typical of classical music, which combines instruments from different families. There are typically four main sections of instruments: * bowed string instruments, such as the violin, viola, c ...
l and
synthesizer A synthesizer (also spelled synthesiser) is an electronic musical instrument that generates audio signals. Synthesizers typically create sounds by generating waveforms through methods including subtractive synthesis, additive synthesis and ...
tracks. Sega of America made several alterations to the game to make the North American release more challenging. These alterations were retained in the PAL version.


Releases

''Panzer Dragoon'' was released in Japan on March 10, 1995, North America on May 11, 1995 as one of the six launch titles for the North American release, and Europe on August 30, 1995, on the Sega Saturn console. It was followed by ''
Panzer Dragoon II Zwei ''Panzer Dragoon II Zwei'' is a 1996 rail shooter developed by Team Andromeda and published by Sega for the Sega Saturn. The second entry in the ''Panzer Dragoon'' series and a prequel to the Panzer Dragoon (video game), original game, the story ...
'' (1996) and ''
Panzer Dragoon Saga ''Panzer Dragoon Saga'', known in Japan as is a 1998 role-playing video game developed by Team Andromeda and published by Sega for the Sega Saturn. The third in the ''Panzer Dragoon'' series, it replaced the games' rail shooter gameplay with ...
'' (1998), both for Saturn, and ''
Panzer Dragoon Orta is a rail shooter developed by Smilebit and published by Sega for the Xbox. The fourth entry in the ''Panzer Dragoon'' series, it was released in Japan in 2002 and in North America and Europe in 2003. The story follows a girl, Orta, who is freed ...
'' (2002) for Xbox. In 1996, ''Panzer Dragoon'' was ported to
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
. Identical to the Saturn version except with a higher resolution, this version was also included as a bonus in ''Panzer Dragoon Orta''. Aside from providing the source code, Team Andromeda had no involvement in the development of the Windows version. It was sold bundled with the
NV1 The Nvidia NV1, manufactured by SGS-Thomson Microelectronics under the model name STG2000, was a multimedia PCI card announced in May 1995 and released in November 1995. It was sold to retail by Diamond as the Diamond Edge 3D. The NV1 feature ...
PCI Card. In 1997, a software rendered version was released, requiring at least an
Intel Pentium Pentium is a brand used for a series of x86 architecture-compatible microprocessors produced by Intel. The original Pentium processor from which the brand took its name was first released on March 22, 1993. After that, the Pentium II and P ...
P5 processor. An updated version of ''Panzer Dragoon'' was included in the Japan-only '' Sega Ages 2500'' collection for
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
in 2006. The port was handled by development studio Land Ho!, and features the original Saturn game and an "arrange" version with
anti-aliasing filter An anti-aliasing filter (AAF) is a filter used before a signal sampler to restrict the bandwidth of a signal to satisfy the Nyquist–Shannon sampling theorem over the band of interest. Since the theorem states that unambiguous reconstruction ...
, better texturing, and improved 3D models for the dragon and some enemies. The "arrange" version also adds unlockable extras such as level selection and artworks, in the form of a "
Pandora's Box Pandora's box is an artifact in Greek mythology connected with the myth of Pandora in Hesiod's c. 700 B.C. poem ''Works and Days''. Hesiod reported that curiosity led her to open a container left in the care of her husband, thus releasing phys ...
" option menu.


Reception

''Panzer Dragoon'' received positive reviews, both in 1995 and in retrospective coverage. Though sales were not as high as Sega expected, possibly due to the success of
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
's
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
console over the Saturn, they were substantial enough for Sega to develop sequels. As one of the first Saturn titles, the game was highly anticipated by journalists after its appearance in promotional material. A reviewer for '' Next Generation'' said the game "orchestrates incredible story animation with brilliant, 3D flight graphics to create what is, basically, the ultimate evolution of ''
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but techni ...
''." He also highly praised the gameplay, particularly the variety of enemies, the difficulty slope, and the controls. Ed Semrad and Danyon Carpenter from ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' praised the game for its "innovative game play" and its "awe-inspiring visuals" from the opening cinematic to the backgrounds and the dragon's animations. Al Manuel and Ken Williams criticized the game's lack of diversity in weapons and its predetermined progression; but the four ''EGM'' reviewers agreed that it was a must-have game for Saturn owners. Similarly, The Unknown Gamer from ''
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'' called the game a "masterpiece", highlighted its high-quality graphics and music, and described the story as "captivat ng. However, the journalist noted the game's overall difficulty "will single out all but advanced players" with its lack of power-ups or extra lives of any kind. Nevertheless, the game was seen as a good example of the Saturn's capabilities. In contrast, a reviewer from ''Maximum'' said that the game was much too easy even on the highest difficulty setting, greatly reducing its already low longevity. He also said the gameplay would be too simplistic for many players, with its on-rails shooting and selection of only two weapons, but was overall very positive in his assessment of the game, highly praising the 360 degrees of rotation and most especially the textured 3D graphics of the enemies, settings, and bosses. Patrick Baggatta from ''
Game Players ''Game Players'' is a defunct monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' ...
'' stated that while the game may come off as "just a simple shooter", it is at least a "very good one" that "puts a twist on the tired formula", again praising the game play and the variety in camera angles. Chris Gore from ''
VideoGames & Computer Entertainment ''VideoGames & Computer Entertainment'' (abbreviated as ''VG&CE'') was an American magazine dedicated to covering video games on computers, home consoles and arcades. It was published by LFP, Inc. from the late 1980s until the mid-1990s. Offe ...
'' named the game "the best shooter since ''Star Fox''", and a must-have for fantasy and sci-fi fans, with its "eerie" atmosphere noted by editor Betty Hallock. While the story itself was said to be "somewhat typical" and editor Chris Bieniek criticized the on-rail aspect, Gore noted the game's "spectacular visuals", and presented it as one of the Saturn's system sellers. ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' magazine's Reader Cross Review gave the game a 9 out of 10 in April 1995, The game's universe itself was deemed "coolly surreal" by
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, and popular cul ...
reviewer Albert Kim, who thought the game's seven-minute "movie-quality" introduction was "gorgeous" and "nearly overshadowed the game itself". Kim argued that ''Panzer Dragoon'' could be seen as a "lyrical and exhilarating epic", a "story, not just a game" which could pave the way for a "transformation" of the videogame industry. Film director
Steven Spielberg Steven Allan Spielberg (; born December 18, 1946) is an American director, writer, and producer. A major figure of the New Hollywood era and pioneer of the modern blockbuster, he is the most commercially successful director of all time. Spie ...
approached Team Andromeda to say he was impressed by the game's presentation at the 1995 E3 show. James Mielke from online game magazine 1UP.com gave ''Panzer Dragoon'' a retroactive review of 8/10 for what the game offered in 1995, but gave it a modern score of 6/10. Mielke highlighted the music as "one of the finest game soundtracks ever produced," but said that the game itself "staggers a bit under the glaring light of a critical rereview ic, arguing it is "little more than
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but techni ...
with a 3D camera and cut-scenes." By contrast, Levi Buchanan from
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
gave the game a retrospective score of 9/10, opining that "the fact that Panzer Dragoon holds up as well in 2008 as it did in 1995 is a just testament to the staying power of good art and tight gameplay." Kurt Kalata, in a
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
retrospective, also praised its art and universe, but said the actual game looked "a bit cut and dried" compared to its sequels. Game developer
Taro Yoko is a Japanese video game director and scenario writer. Starting his career at the now-defunct game company Cavia, his best-known work was on the action role-playing video game series '' Drakengard'', and its spin-offs, '' Nier'' and '' Nier: ...
is a well known fan of the game.


Accolades

It was named "Best Saturn Game of 1995" by ''Electronic Gaming Monthly'' in their 1996 ''Buyers' Guide''. ''Panzer Dragoon'' ranked 140th in ''EGM''′s "The Greatest 200 Videogames of their time" feature published in 2006. In 1996,
GamesMaster ''GamesMaster'' is a British television programme which originally aired on Channel 4 from 1992 to 1998. In 2021, it returned for a new series on YouTube and E4. It was the first UK television programme dedicated to video games. Dominik Diam ...
ranked the game 5th on their "The GamesMaster Saturn Top 10."


Remake

A
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
of ''Panzer Dragoon'' was developed by MegaPixel Studio and published by Forever Entertainment in March 2020 for
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
. It was released on
Stadia Stadia may refer to: * One of the plurals of stadium, along with "stadiums" * The plural of stadion, an ancient Greek unit of distance, which equals to 600 Greek feet (''podes''). * Stadia (Caria), a town of ancient Caria, now in Turkey * Stadi ...
on June 1, with
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
,
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
, and
Amazon Luna Amazon Luna is a cloud gaming platform developed and operated by Amazon. Luna was announced on September 24, 2020, with early access available to subscribers by invitation beginning on October 20, 2020. In its early access state, Amazon Luna ...
versions later in 2020. The remake features updated graphics and an optional new control system that allows players to aim independently of movement with the second control stick. Switch reviewers criticized the updated controls and short length. ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other ...
'' concluded that it was "a decent take on an all-time classic that goes some way to modernising it, but doesn't quite nail the landing".


References


External links


Official PS2 version website

Official PC version website

The History of ''Panzer Dragoon''
at
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...

''Panzer Dragoon'' retrospective
at 1UP.com {{Panzer Dragoon series, state=expanded 1995 video games Video games about dragons Single-player video games PlayStation 2 games PlayStation 4 games Xbox One games Rail shooters Sega video games Sega Saturn games Windows games Airships in fiction Video games set in the future Panzer Dragoon Video game remakes Nintendo Switch games Stadia games Video games developed in Japan Forever Entertainment games